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Death Race



 Genre: Hard Rock

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I'm preparing a couple of songs for a racing video game, this is intended to be the main theme (seasoned with 80s riffs and melodies). I would appreciate any feedback about the theme, parts, sound, specially mixing and anything you can suggest.

Thank you!
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Hits: 1741
Comments: 10
Fans: 6
Plays: 76
Downloads: 35
Votes: 0
Uploaded: Aug 01, 2014 - 12:39:25 PM
Last Updated: Aug 01, 2014 - 02:30:39 PM Last Played: Jun 11, 2019 - 11:58:50 AM
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Charday said 1810 days ago (August 1st, 2014)
Not sure
I could make any valuable suggestions, it sounds great for the purpose, I would say my only nit would be the guitar tones are a bit dated, you might try to play with those a bit. Jd.
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rolf_ruiz said 1810 days ago (August 1st, 2014)
Thank you Charday, I forgot to write in the description I intended to make this sound like an 80's tune.

I'm not entirely happy with the transition in the last part of the tune and it's ending. I would probably invest some time there.

Check out my latest song called Project #6
PeterB7858 said 1810 days ago (August 1st, 2014)
Death Race
You have got some great chops, Rolf. If this was the soundtrack of a game I was playing I would be concentrating on the music, not the game :-) I think the last transition back to the opening theme works just fine. Good luck with it. Regards, Peter.
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rolf_ruiz said 1806 days ago (August 5th, 2014)
: )
Thank you Peter! Yeah, you are right, it might be a little distracting. I will use this song for the main menu and a less distracting tune in game. I plan to do another 5 tracks for this game, so there is a lot of to do in the following weeks.
Check out my latest song called Project #6
Ultrabeast said 1810 days ago (August 1st, 2014)
Great guitar work
This is perfect for a game :)
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rolf_ruiz said 1806 days ago (August 5th, 2014)
: )
Thank you Ultrabeast!
Check out my latest song called Project #6
racerat said 1806 days ago (August 5th, 2014)
Death Race
Wow what a time tunnel of tone. very 80's down to the cheesy 80's Fender transistor amp distortion. The leads are slick and very nice. My only comment on the mix would be that the bass seems a little quiet and thin. The drums need some EQ scooping too. The bottom end is missing- particularly the kick. The guitar is the rampaging hero here, and if that's what you were going for, you hit it. Well gone.
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rolf_ruiz said 1805 days ago (August 6th, 2014)
: )
Hey Racerat! Thank you for your feedback, I always have troubles while mixing so your comments are very appreciated.
The bass it is not actually a bass, it's a guitar with a pitch effect. While I get a real bass maybe I will try with a software instrument and see if I can get some more deep there.

Thank you!
Check out my latest song called Project #6
MikeRobinson said 1803 days ago (August 8th, 2014)
Killer guitar playing
And no, I don't think that you need a “real bass.”

To me, this is a killer song, which I would listen-to for its own merits instead of focusing on the game.

So, as I am writing this, I’m wondering what it is about this melody that makes me think more of song and less of game.   And maybe ... and maybe this will sound odd ... it is partly because every phrase of the song turns down.   The first one, for example ... “dah de dahh” ... 8th/16th/8th, all down the scale.   Often starting and ending this way: up, diddle, back down.   So, the song stays very firmly grounded on the underlying frame.   Great for a great song, but for a racing game I wonder if several if not most of the phrases should instead tilt up.   Write a series of quick up-swept curves across the page and then one swept down, with a fair number of jumps in it which are not fifths or fourths.   With one repeated motif that’s dropped throughout.   And, “write something that looks like that.”

It is, frankly, probably not going to sound as good as this piece does.   It will sound a good bit more fractured and unsettled, not nearly as engaging to listen to.   But, a song with such a general structure might sound better as the theme/background of a game.

And, if you really want it to sound like an 80’s tune, you’ve got to go back to the videogame technology of the (koff, koff ...) 80’s, when we (koff, koff ...) simply didn’t have the cool, high-speed high-density semiconductor chips that we have today.   No “gigabytes that you can stick into a ... well, nevermind.”   Limited sequencers, simple sound-generators, few effects and no budget in any case to stick such a thing into an arcade.   Now, I’m not suggesting that you use such equipment, but you might want to, for example, “over-quantize” some parts a little bit, and push them through some filtering that really strips-away at the sound especially the bass.   (Not too much ... we tried to do the best we could with what we had.)

Death Race, this song, is a really good song and very well-performed.   Instantly “faved.”   So, I’m not talking about the song.   Just making suggestions about this particular application.
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rolf_ruiz said 1800 days ago (August 11th, 2014)
: )
Mike, thank you for this great review.
I went back to hear some of my tracks and I tend to finish my phrases all down the scale. It is funny I have never noticed that until now.

Thank you for your suggestions, I'm still composing more tracks for this game and I'll experiment with all these insights you just gave me. I still have some time before I need to make decisions.

Check out my latest song called Project #6
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Name: Rolf
Location: San Antonio Texas United States
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I was born in Mexico City in 1977. I had a band in my youth and I keep wonderful memories of it. Today I'm a game developer and live in San Antonio, Texas. When I have a chance I grab my guitar and shred some notes on it. ... [see more]

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